I've been experimenting with WinMorph for a couple of days, and I morphed my sister into my mom. I pretty much have a very good morph, it goes nice and smooth, i think it is just right, except for one thing.
HAIR.
does any body know an efective way to morph hair?
because what Ive done looks like cr**.
damn that hair!
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I don't know how morphing programs work these days, but back in my day, when morphing programs worked with wireframe vector graphics (Which were really cool at the time!), you'd have to program in a number of anchor points, around which the image changes.
I guess if they still work the same way, you'll need to add more anchor points for the hair transmogrification!
I guess if they still work the same way, you'll need to add more anchor points for the hair transmogrification!
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If you've ever used a morphing program, you should have a rough idea of what he's talking about. I don't know if you're familiar with morphing, but as CamClub said, you put in a bunch of anchor points on important features of the body/face to actually morph between images. Somewhat like this...
Image courtesy NoContol Cinema.
[Edited on 7-25 -0303 by BrownCowStudios]
Image courtesy NoContol Cinema.
[Edited on 7-25 -0303 by BrownCowStudios]
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Try right clicking on it and choosing "Show Picture". If that doesn't work, then just go to the link below.
http://www.nccinema.ch/esfx11.html
It's the third picture down...
http://www.nccinema.ch/esfx11.html
It's the third picture down...
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Vector Wireframe Graphics - Okay, lets see, er:
Max Headroom
Tron
Dire Straits - Money For Nothing video ("I love to cook in a microwave oven!")
To name a few!
Vector graphics - the picture is made up of instructions on how to draw it. In an animation, each frame has a slightly different set of drawing instructions to change the image being drawn.
Technical bit: Like, start at x,y co-ordinates, draw a blue line to x1,y2 co-ordinates. If you're doing it in 3D, you have a Z-axis as well for depth, oh, and you can factor in perspective as well!
Bitmap graphics - the picture is made up of a grid of pixels (little dot things), where the picture information relates to what the colour and intensity of the dots are. For an animation, you're using different frames that are already pre-determined.
You can turn vector graphics into bitmaps, by rendering! That's what all these special effects packages do!
Max Headroom
Tron
Dire Straits - Money For Nothing video ("I love to cook in a microwave oven!")
To name a few!
Vector graphics - the picture is made up of instructions on how to draw it. In an animation, each frame has a slightly different set of drawing instructions to change the image being drawn.
Technical bit: Like, start at x,y co-ordinates, draw a blue line to x1,y2 co-ordinates. If you're doing it in 3D, you have a Z-axis as well for depth, oh, and you can factor in perspective as well!
Bitmap graphics - the picture is made up of a grid of pixels (little dot things), where the picture information relates to what the colour and intensity of the dots are. For an animation, you're using different frames that are already pre-determined.
You can turn vector graphics into bitmaps, by rendering! That's what all these special effects packages do!
Moderating behind the bushes!