Difference between combustion 2 and 3ds max?
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Difference between combustion 2 and 3ds max?
I was just wondering. Stupid question, most likely. I think 3ds is for 3d animation, but then what exactly is combustion for? Has anyone worked with eather of them, and if so, what are they like?
3DS is indeed for 3D animation and rendering. Similar to Lightwave.
Combustion is more geered to adding particle effects. It is particularly good for fire, smoke, explosions etc.
You can do 3D work and particle stuff in either but they are better at certain things. I have used Combustion to add particle effects (smoke and fire) to footage edited in Adobe Premiere.
Hope this helps ...
Combustion is more geered to adding particle effects. It is particularly good for fire, smoke, explosions etc.
You can do 3D work and particle stuff in either but they are better at certain things. I have used Combustion to add particle effects (smoke and fire) to footage edited in Adobe Premiere.
Hope this helps ...
Thanks for answering! So let me get this clear- Combustion is more geered to adding particle effects - is that the only thing you can do with it?
Also--
How hard is it to make a somewhat-realistic object and add it to regalur footage in 3ds studio max?
In some major films, I see little lights on bluescreens. Now, I'm guessing that's to make the background flow with the rest of the shot when the camera moves. Is there any software that'll do this for under $10,000? Heh.
Well, if you know the answers, thanks - if not, I'll look somewhere else
Also--
How hard is it to make a somewhat-realistic object and add it to regalur footage in 3ds studio max?
In some major films, I see little lights on bluescreens. Now, I'm guessing that's to make the background flow with the rest of the shot when the camera moves. Is there any software that'll do this for under $10,000? Heh.
Well, if you know the answers, thanks - if not, I'll look somewhere else
3D Studio Max, in the film sense, is more of an animation package. It'll do particles and what not... But it's designed to be used for making realistic looking objects, and animating them.
Combustion is a post production package, where you can do all the blue screen and colour balance gubbins...
The cheaper alternative to combustion would be to use Premiere (or other leading editing programs, although cheap ones like MGI Videowave will do) as it can do all that, but you don't get quite as much control as it's designed to be an editing package, not a post-production package.
Combustion is a post production package, where you can do all the blue screen and colour balance gubbins...
The cheaper alternative to combustion would be to use Premiere (or other leading editing programs, although cheap ones like MGI Videowave will do) as it can do all that, but you don't get quite as much control as it's designed to be an editing package, not a post-production package.
Motion Control
Motion control is a way of predictably controlling the movement of a camera when moving or panning in a scene. This is useful when you are adding a SFX from a 3D program as you can duplicate the movement of the virtual camera to be the same as the real one.
Without this you will have to physically measure the distances that the camera moves.
Without this you will have to physically measure the distances that the camera moves.
If you think adding computer graphics on top of live action footage is gonna be easy, think again!
There's a couple of tutorial type things on my website which you may find useful (that'll be www.shosk.creators.co.uk )
There's a couple of tutorial type things on my website which you may find useful (that'll be www.shosk.creators.co.uk )
Ah! That could be very useful. One last question. Would Combustion basically do everything After Effects can do, but more? I have a AE demo. Is there anything AE can do that Combustion can't?Originally posted by Adam
Motion control is a way of predictably controlling the movement of a camera when moving or panning in a scene. This is useful when you are adding a SFX from a 3D program as you can duplicate the movement of the virtual camera to be the same as the real one.
Without this you will have to physically measure the distances that the camera moves.