Shrapnel Sound FX

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Lee
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Shrapnel Sound FX

Post by Lee »

Hey, I need a few different high quality sounds for shrapnel flying through the air.

Anyone help?

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Post by Epsilon »

Hmmm... I don't believe flying shrapnel sounds much. It is pretty much instantly blasted away as the grenade or mortar detonates. There really isn't a flying sound to it. Maybe someone has an idea though.
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Post by Grant »

i have heard some interesting bullet fly-bys, i think i have them at home still
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Post by Epsilon »

Yeas, but bullets have distinct snaps and whooshes though. It all depends how you want your movie to sound in the end, whether it makes much sense or not. Try recording swinging rulers and jump ropes around. Maybe you can find a desirable sound in that. :)
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Post by Syras »

u tend to get excess noise from body movement. if you are at school try your music department, they always have good instrumental ideas for these that will provide a clean sound. they can often also provide (depending on the size of the school) high quality instrument microphones that will capture everything
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Post by Lee »

Well, in one shot, we are focused on one particular piece of shrapnel emerging from the flames of an explosion.
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Post by UFProductions »

A slowed down bullet sound might work.
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Post by Gyro »

Try medal of honor allied assault: spearhead, they recorded real shrapnel explosions for the d-day airborne jump level. I could send some to you if you'd like. (heads up, they are copyrighted.)
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Post by Epsilon »

Syras wrote:u tend to get excess noise from body movement. if you are at school try your music department, they always have good instrumental ideas for these that will provide a clean sound. they can often also provide (depending on the size of the school) high quality instrument microphones that will capture everything
First up, the bigger the school, the crappier the mics usually! ;)

I have never concieved an idea to use an instrument for sound effects in explosions. We've tried to do so many times here.

Body movement pickup is going to be inprofound to the actual sound that you will get in the end. Plus if you do, it is easily isolated and removed. Even after that, a body movement overlaying an explosion sound will never be distinguishable.
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Post by Lee »

Gyro, I'm interested in the Medal Of Honour sound effects.
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Post by Epsilon »

Just download the demo and take the sounds yourself!
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Post by Lee »

OK, thanks all!
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Post by monkey »

how do you take sound fx out of mohaa?
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Post by nutter25 »

I thought shrapnel sounded like a 100 stones hitting a wall at the same time.

One way of seeing though is getting to some remote location with a quick explosive like the maniacs on ths site think of, and putting different materials on top of it (if you want wood shrapnel, put a piece of wood ontop, and so on...) . Then hang ur microphone from somewhere above it (put it in a strengthened box, obviously!!), the blow it up from a long distance

Or you could just throw a bunch of stones against a wall.

ALSO: You might be able to take SFX out of MohAa, by opening the disk up by using 'explore', finding the set of sound files, and looking for your sound. You might not be able to move it though (cos of write protection) so I would recommend opening it up and exploring it inside a CD burner and copying the sound straight onto a cheap disk. Cheap because unless you want to copy multiple sounds, there's only going to be one thing on it
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Post by monkey »

yeah, ive tried to take sound out before, but its locked
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Post by Epsilon »

Interesting. They should just be sitting in the sound folder! I just copied and pasted directly. Don't go from the disk, you should find it in the program files in the hard drive.
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Post by nutter25 »

Anyway, wouldn't you still be hearing the explosion or running to hear what Shrapnel sounds like
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Post by Gyro »

You've got to unzip the files, I'll send em to ya if ya like. But shrapnel has been described as pebbles shaking around in a tin can. You could try some foley with that, or not.
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