I CLAY
Moderators: Admin, Moderator Team
-
- Posting Freak
- Posts: 232
- Joined: Tue Jan 13, 2004 11:26 pm
- Location: Ontario, Canada
- Contact:
I CLAY
I just finished an 8 miniute clay animation about a hitman, and needless to say It sucked. I used a lot of blue screen for the backgrounds, and it looked pretty ty. Editing sucked, because there was a lot wrong with it. Overall the film looks alright, but there were long hours of editing to fix stupid problems, and clay does not look that good.
I have expiremented with a lot of clay animation too. Ive made a few that turned out pretty good, but the rest i just got sick of. my suggestion to you is to start out simple and stay away from complicated special fx like bluescreen. If you want to find some nice info on claymation check out this page. It has everything
www.animateclay.com
www.animateclay.com
-
- Posting Freak
- Posts: 232
- Joined: Tue Jan 13, 2004 11:26 pm
- Location: Ontario, Canada
- Contact:
ya that explains why you dont think your movie to be all that great. Just a few extra tips though...
-make your animation short and avoid complicated stuff that will make you frustrated. if you want your film to turn out then have fun with it. leave all the other stuff to professional clay animators
-don't spend time making armatures, or else, keep them simple until your ready
-if you want to work on dialog then go but some Sculpey clay (the hardening kind) and make every mouth shape you can think of. then cook them and paint them. when your doing dialoge you can just switch the mouth shapes so you dont have to animate every sound.
just have fun with it. claymation can be really fun... although i prefer live action because it doesn't take so freakin long
-make your animation short and avoid complicated stuff that will make you frustrated. if you want your film to turn out then have fun with it. leave all the other stuff to professional clay animators
-don't spend time making armatures, or else, keep them simple until your ready
-if you want to work on dialog then go but some Sculpey clay (the hardening kind) and make every mouth shape you can think of. then cook them and paint them. when your doing dialoge you can just switch the mouth shapes so you dont have to animate every sound.
just have fun with it. claymation can be really fun... although i prefer live action because it doesn't take so freakin long
http://nilzfilmz.tripod.com
-
- Posting Freak
- Posts: 232
- Joined: Tue Jan 13, 2004 11:26 pm
- Location: Ontario, Canada
- Contact:
I was not really expecting it to be all that great. I don't even really like clay, I would rather do live action any day, but for this project it had to be animation. This was my first time so I really didn't know what to expect. I actually thought about that mouth idea, I saw it somewhere but forgot about it.
-
- Posting Freak
- Posts: 232
- Joined: Tue Jan 13, 2004 11:26 pm
- Location: Ontario, Canada
- Contact:
Manga is the drawing technique used in the famous japanese cartoons (dragonball z is probably most famous, but also beyblade, pokemon, yu-gi-oh!, rurouni kenshin, etc. etc.). The cartoon-like images are a derivivant called Anime (soft animation), this involves simplified characters (that can still look, in comparison with most modern cartoons, very good) and non-blood-and-gore topics like love and happy things. Nowadays it's also common to count dragonball-z like things into manga, we say this is 'general manga' because it still incorporates the same drawing techniques as anima, but the theme is mostly competition and fighting, and it is always epic/heroic. Then there is the base form from which this all derived, Hentai. Hentai is mostly associated with sex, but actually the topics at hand are love crimes, fighting and sometimes explicit scenes. Why people love hentai? The drawing techniques are PERFECT; where a good artist would only need 30 seconds per frame to draw manga, he can spend several minutes per frame on hentai and the result is magnificent.
So far the glossary on manga; If you've ever seen manga (must have, it's all over!) you must notice how easy it seems to be to draw it; and it is. With a little practice and some experience as you go over your first production (1000-frame perhaps) you should master the drawing techniques quite well; then the world of drawn animation is yours! Don't think it's easy though (i'm overdoing the 'easy' part here), your first production will probably look like cr**; you should look at the 'filming techniques' that are generally used in manga, like the all-known feet-to-head scroll and background blur. However, this will always look better than your average clay animation.
So far the glossary on manga; If you've ever seen manga (must have, it's all over!) you must notice how easy it seems to be to draw it; and it is. With a little practice and some experience as you go over your first production (1000-frame perhaps) you should master the drawing techniques quite well; then the world of drawn animation is yours! Don't think it's easy though (i'm overdoing the 'easy' part here), your first production will probably look like cr**; you should look at the 'filming techniques' that are generally used in manga, like the all-known feet-to-head scroll and background blur. However, this will always look better than your average clay animation.
[img]http://home.quicknet.nl/qn/prive/c.nijssen-parhan/banner1.JPG[/img]