X men 2
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In X2, they used a combination of CG claws, and of a plastic set that were "glued" in between his knuckles. The behind the scenes is really good at showing the composite shots as well. As for the claws, anything goes. In CG though, one detail is very important. If you watch closely, they added a slight displacement map on his hand, all the way up his arm when the claws retracted (to show them going into his arm). You may not realize that you saw it, but you did. And it made the effect complete. Little details like that are important. But, dont underestimate the power of good camera work and plastic claws. around 90% of the time, he was wearing plastic claws. It really was only animated when they wanted to do a retraction or have them come out.
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no way could you get the amount of particle interaction in max... you would have to us3e animated sprites which would look way better... even then the amount of particle simulation would take ages they had thousands of particles to calculate and they had a farm of computers... good luck... you may have to do the smoke layer by layer slowly adding geometry.
insert_coin, I do believe you can get that type of control form max's particles. Using spacewarps such as wind or gravity and some deflectors in addition to particle flow just about anything is possible with them. I recommend that anyone using max, well version 6 should check out this thread to see what is possible with particle flow.
http://www.cgtalk.com/showthread.php?s=&threadid=114324
good luck. Particle flow can be super fun once you dig into it.
oh, btw, here is a free smoke material, it looks great and the settings can be tweaked to your liking
http://mysite.verizon.net/vze89078/smoke.zip
http://www.cgtalk.com/showthread.php?s=&threadid=114324
good luck. Particle flow can be super fun once you dig into it.
oh, btw, here is a free smoke material, it looks great and the settings can be tweaked to your liking
http://mysite.verizon.net/vze89078/smoke.zip
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Considering everything's going to digital, I wouldn't be surprised if it was a dig. effect, but you could also get pretty much the exact same effect with a cloud tank. A tank is full of water and you can create clouds of smoke, nebulas and other various smoke effects, by squirting inks and dyes into the water. Normaly you would film this in high speed, so when composited and played back at 24/fps it has a cloud/smoke effect.