Wow! I'm really enjoying Particle Illusion! Thanks Padawan!
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Wow! I'm really enjoying Particle Illusion! Thanks Padawan!
I just downloaded a demo... It's so damn easy to use! I didn't even read a tutorial and I've created some nifty looking animations with multiple layers and emitter properties. Great stuff... Is there any way I can add a video clip to PI and add emitters over that?
But now the big question. Can 3D S Max create those effects looking just as good or better? Should I get a copy of 3D S Max and worry more about learning how to use that so I can use modeling, particle effects, animation etc in one program, or should I use PI just for the particles and 3DSMAx just for the modeling and animation?
But now the big question. Can 3D S Max create those effects looking just as good or better? Should I get a copy of 3D S Max and worry more about learning how to use that so I can use modeling, particle effects, animation etc in one program, or should I use PI just for the particles and 3DSMAx just for the modeling and animation?
www.neverdead.co.nr
3ds max can do so much more then PI, it can create stuff in it - worse , just as good, or better if you know what your doing. With 3DS max you can keep trying making new stuff as in PI you just have pre defiend effects, 3ds max is a lot more complicated as well though but it can also animaite models and stuff like that to - example if you wanted sort of a mini skelaton army you could create this in 3ds max Get the demo first see what you think
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Depends on what you mean by "better off."
You will have a much more versitile and marketable skill set (and be able to create many more complex effects) if you learn 3dMax inside out than if you just know how to make spiffy looking effects with PI.
While you're learning Max, though, you can still use PI to do spiffy effects until you figure out how to do them with Max
Have fun.
You will have a much more versitile and marketable skill set (and be able to create many more complex effects) if you learn 3dMax inside out than if you just know how to make spiffy looking effects with PI.
While you're learning Max, though, you can still use PI to do spiffy effects until you figure out how to do them with Max
Have fun.
I used 3D S Max 4 a while back... I learnt a few things. Are later versions, namely 5, more user-friendly than R4? Is the learning curve just as steep?
Is 3D S Max a program you can learn just by playing around or do you need to read a thick manual?
Padawan, a question about PI
How do you create new particle effects from scratch?
Is 3D S Max a program you can learn just by playing around or do you need to read a thick manual?
Padawan, a question about PI
How do you create new particle effects from scratch?
www.neverdead.co.nr
Blade... Is it true I need a version of IE6 to run 3DsMax 6?
Does 6 work on Windows 98? Is the particle generator a good one? I wish I could get good at 3D S Max, than I'll have all the filmaking stuff I need
Premiere for editing
After Effects for compositing
3D S Max for Special Effects (CGI)
Cool Edit Pro for Audio Editing
sigh.
Does 6 work on Windows 98? Is the particle generator a good one? I wish I could get good at 3D S Max, than I'll have all the filmaking stuff I need
Premiere for editing
After Effects for compositing
3D S Max for Special Effects (CGI)
Cool Edit Pro for Audio Editing
sigh.
www.neverdead.co.nr
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There's a free demo version for download.
The web site is www.wondertouch.com
Using only the demo program, (and some bryce animation) I put this crappy animatic together:
Havoc.avi (5.5 meg)
(All the smoke, fire and debris were done with the free PI demo.)
Have fun.
The web site is www.wondertouch.com
Using only the demo program, (and some bryce animation) I put this crappy animatic together:
Havoc.avi (5.5 meg)
(All the smoke, fire and debris were done with the free PI demo.)
Have fun.
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The full pipeline was to render the ship elements in Bryce and the particle stuff with PI.
Then compositing and post work was done in Media Studio Pro.
It's wierd, the thing thing that makes Bryce renders look so crappy is that they're too perfect. There's no video post in Bryce, so you get perfect, raytraced renders everytime.
The big thing that makes these shots "max-like" is the fact that I added a bit of blur and video noise to the Bryce stuff.
The close-up isn't even an animation. The engine is a still image that got tossed around with MSP.
Anyway, that's the deal. Just an animatic.
Have fun.
Then compositing and post work was done in Media Studio Pro.
It's wierd, the thing thing that makes Bryce renders look so crappy is that they're too perfect. There's no video post in Bryce, so you get perfect, raytraced renders everytime.
The big thing that makes these shots "max-like" is the fact that I added a bit of blur and video noise to the Bryce stuff.
The close-up isn't even an animation. The engine is a still image that got tossed around with MSP.
Anyway, that's the deal. Just an animatic.
Have fun.